ISSUES

Each turn you you have to deal with an issue within your nation (similar to NationStates).

Your advisors will talk about the issue, and you have to decide what to do. You might agree with one of your advisors, or you might think of a different solution to the problem.

For example, your people might complain about smoke produced by black ore smelters. One advisor might say that it's better for the health and happiness of the citizens to ban the dirty practice or black ore melting. Another advisor might say that it's bad for the economy as well as the military to ban the smelting, and might even propose further investment in black ore mining. You might then decide that you want to spread the idea that smoke is good for your health, and that you throw people in jail that say otherwise. In that way, you say, you stimulate the black ore industry with a small cost in the department of human rights.

All solutions will affect the purple variables (Health, Law, Equality, Nationalism, Treasure), which on their turn affect the yellow stats (Population growth, Spend Limit, Cultural power, Military power). Also see the Nation Stats table. Each solution to an issue will only affect the variables slightly (-2 to +2)

The direct result of your solution to an issue will be placed on your nation's page.

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